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Importing Curves from Maya


evanrudefx

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Hey,

I need to simulate some curves that will be used on a groom in maya. 1500 curves to be exact. I exported the curves from maya to an alembic cache. I loaded the curves in houdini. How ever, for some reason the performance was really slow causing the viewport to lag. So I saved the curves out as a bgeo and re-imported them. However, it is still very slow (orbiting camera in viewport/doing any operation in viewport). What can I do to speed things up? Could it be slow because houdini is reading from a file and the curves are not actually part of the scene file? 

Thanks

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Maybe try laying down convert node to make sure they are geo? Just shooting off ideas. Maybe try importing as fbx instead of alembic. Maybe try different file type of alembic (owaga). Delete all attributes of curves after they come in? Maybe resample the curves? 

Houdini still tends to be very slow reading in files for some reason.

 

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