Jump to content

Animate geometry with a delayed fracture


Recommended Posts

What I am trying to do is quite simple to visualize at its most basic level.

Imagine a spinning or otherwise animated torus which then 'explodes' or 'shatters' when it reaches frame 100.

 

So I have the following

1- my source geometry

2- a geo network that creates the shattering effect from the source geometry in #1 using voronoi fracture and optionally caches the static geometry to a .bgeo before feeding a DOP Import SOP.

3- a DOP network referencing the DOP Import from #2 that creates the 'exploding' or 'imploding' effect with a delayed activation to frame 100. The result is cached out to .sim files.

 

Here is where my confusion starts. Between frame 1 and 100 I need this geometry to animate (before it shatters)

Should I simply reference the cached .sim files from #3 as source geometry for any sort of animation I want to achieve or is there another option?

Link to comment
Share on other sites

Timeshift your sim geo to start at frame 100. Just put $F+99 in the field. Then after your timeshift sop you can animate the torus, just be sure to turn off that animation before your sim starts unless you want it to effect that too. You could also use a Timewarp but shift is easier. 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...