Jump to content
fluffy

[SOLVED] Instantiating a subnetwork

Recommended Posts

fluffy    0

Hi everyone,

I've got a question regarding instantiating. I read somewhere that it's possible to make an instance of a subnetwork. I thought that Output node was for that purpose, sort of flagging several possible outputs from one Geometry node. But it seems that referencing them with the "/" notation doesn't yield a result. May be you can help me to understand how it all works. Here's my 2 resulting nodes which I'm trying to instantiate separately so I'm able to reference them from the Baking node:

 

PhPXQtc.png

 

 

Edited by fluffy

Share this post


Link to post
Share on other sites
Sierra62    59

From what I understand, node instancing is being developed and may be available in an upcoming release.  However exporting your subnet as a digital asset should work for a lot cases where you may want to instance node trees.

  • Like 1

Share this post


Link to post
Share on other sites
fluffy    0
9 minutes ago, Sierra62 said:

From what I understand, node instancing is being developed and may be available in an upcoming release.  However exporting your subnet as a digital asset should work for a lot cases where you may want to instance node trees.

I just tried that, it really works!

There's a bunch of file formats, which one would be universal if I just want to save/load within Houdini?

Share this post


Link to post
Share on other sites
Sierra62    59

For creating digital assets there are 2 formats.  HDA which is the current format for digital assets since H14, and OTL which was the default before HDA.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×