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Follyx

particle collide problem

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Hi,

where is my mistake? Particle wont collide with the grid. They should slide or bounce. better both. And why I dont have a preview of my smoke sim?

Last but not least: Where I'm able to find detailed! Tutors with as muach as possible colliding stuff in it. Particles of course.

Thanks in advance.

 

RBD_shot_the_wall.hip

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particles: Add a static solver to your particle dop network with the collision object of your choice. You just have added a collision detect which stores some hit attributes.

smoke: At first glance I think there is something wrong with your dynamic grid. I turned it off and set the bounding box to a proper size and I got some feedback. Maybe start looking there.

 

Jon

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Don't even need a static solver, just merge in a ground plane (or other static object) with the right collision relationship on your merge. You can use your own grid I guess but if you want to represent an infinite floor its easier with a ground plane. 

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Hi Jonathan,

could you send me the file please? Dont know some things exactly.

Would be great

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checked it for 3 minutes this morning before work and didn´t  save at all. 

Do the following: Navigate to the pop network and hit the Ground Plane button in the shelf. Your particles should collide immediately with the ground.

In your autoDop network ( this one with the smoke sim ) just deactivate the auto resize fluid.... node. Resize your fluid Grid a bit. That´s all.

Jon

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