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micltan

COP texture referenced in Terrain QuickShade

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Hallo all.

I'm getting stuck into the terrain tools and having some good success with it, but I want to texture my terrain with textures from a COP network. After following Alex Dracott's GDC presentation.

When I reference the COP network with 'op:/obj/masks/flow_cop' the texture does not appear. Tried lots of things, any ideas why it wouldn't show up?

HIP attached.

Thanks!
 

 


 

 

qshade.JPG

hf_01.hiplc

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