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How to create pieces of cloth blown in the wind from an animated character?

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Basically I have an animated character and I need to dissolve him into pieces of cloth by activating using noise or ramp.

I am not very experienced in FEM cloth, so I am wondering:

1. If I should pre-cut the geometry and stick it to the character with an attribute FEM recognizes


2. Pre-cut the geometry, fuse it and then based on activation, make the border points unique so they detach and be influenced by wind?

The cloth has to behave kinda like silk, flowy and stretchy.

I would appreciate any insight, simple hip files or starting points.


Thanks :)

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