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Edge Flow


Houdini7

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Hi,

does Houdine have something like an Edit Edge Flow in Maya or Flow Conform in Max?

EditEdgeFlow.thumb.gif.fc514b59a1604ef28859b03337294f61.gif

As you can see you can add more detail to the surface. It is something like add an edge loop and scale but of curse a lot faster and topology conform.

Edited by Houdini7
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On 13.7.2017 at 6:01 PM, Werner said:

Nothing at the moment, but we did submit an RFE long ago.  Please submit another one to bump it up.

I understand. Would be interesting to know how houdini users round surfaces (in complex models). A manual approach is to use Divide Edge Sop and then select the added edges and poke them. But it is to cumbersome. Surely one could make a node which simplifies it.

Edited by Houdini7
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  • 1 year later...
11 hours ago, mifth said:

this would work well with your Divide Edges otl, could even combine them. BTW, I just found all your otl's. Amazing work, thanks so much for these!

Do you take requests? so many cool features I've seen lately with Blender (Mesh Machine)!

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