Jump to content
Sign in to follow this  
Atom

[SOLVED]Scatter By Inverse Volume Density?

Recommended Posts

Hi All,

I have a dragon character with thin wings. When I visualize the dragon as a volume I can see that the dragon is more dense in the body area than in the wings. How can I flip this around so I can scatter more points into the thin area of the wings and less points into the dense area of the body?

Untitled-1.jpg

Edited by Atom

Share this post


Link to post
Share on other sites

You could fit range the density in a volume vop, but anyway in  I think the low density in the wings is just because the wings are a thinner geometry so they look less dense, you could create another scatter based on color, painting only the wings, and then merge them together. Not the most procedural approach but would work.

Share this post


Link to post
Share on other sites

or a Volume Wrangle SOP before your scatter SOP:
if(@density>0)@density=chf("max_density")-@density;

Share this post


Link to post
Share on other sites

what about this school of thought....use surface area instead ? since you can clearly see them wings spreading out covering a lot of acreage...?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×