Welcome to od|forum

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more! This message will be removed once you have signed in.

art3mis

Unity vs Unreal for Houdini integration and previz

Would be curious to get feedback from experienced Houdini devs who have ventured into either game development or using game engines for previz work

What is your preference any why, Unity or Unreal?

Share this post


Link to post
Share on other sites

I've been using Unreal Engine for a few years now. I started with Unity but quickly abandoned it. I can see it being preferred if you have C# experience but if you don't it's a pretty steep learning curve. Unreal Engine has a node based scripting system called Blueprints which are pretty powerful and pretty easy to use. Overall I think Unreal Engine is more user friendly. Unity seems to put user friendliness pretty far down the list. I don't know why it's so popular at this point, maybe just because it was the first to the market with low/no cost options?

2 people like this

Share this post


Link to post
Share on other sites

i totally agree with Luke ...

for previz i would also go with unreal.

Unity is great when you want to develop something and be able to spread it on many different hardware (pc, mobile, console).

UE4 suck for mobile and low ressource hardware.

Edited by sebkaine
1 person likes this

Share this post


Link to post
Share on other sites

Not sure if this is the case with latest versions , especially Unity 5.++, but my understanding is that Unreal has always had the advantage in terms of the power and quality of its PBR engine and particle system.

But if you're not a C++ coder, wondering how far you can get using Blueprint alone.....

Share this post


Link to post
Share on other sites
On 7/21/2017 at 2:55 PM, art3mis said:

But if you're not a C++ coder, wondering how far you can get using Blueprint alone.....

Blueprints are a first class citizen in the Unreal Engine ecosystem. Sure there are things you can do only in C++ but you can do a crap ton of stuff without C++. I'd put it on par with Houdini's HOM versus the HDK though the HOM isn't visual. Some stuff can be done only with HDK but the HOM is still incredibly powerful and meets the needs of most users (including some integrated features of the software).

Share this post


Link to post
Share on other sites

and this. Not sure about the 'next generation in family entertainment' but exceptional realtime graphics.

 

But don't dismiss Unity yet :)

https://unity3d.com/partners/otoy/octane

However AFAIK, Octane integration is NOT for realtime graphics.  Maybe in another 5 years??

Fascinating talk by Otoy's CEO about their 'Holographic' workflow

https://unity.otoy.com/vision/

 

 

Edited by art3mis

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now