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Removing outward force effect with RigidBodySolver


art3mis

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Hi

I recall reading in a thread somewhere that you shouldn't use the Bullet solver on the RigidBodySolver DOP if you don't want an explosive or outward force effect. Instead you should use straight RBD.

As a workaround or partial solution I simply lower my number of substeps to the minimum or 1 with Bullet solver.

But I have never been able to get my sims to work when using RBD instead of Bullet on the RigidBodySolver DOP

Does anyone know of or can share a simple example of using RBD on the RigidBodySolver DOP say with gravity force?

Edited by art3mis
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