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eyadorabi

modeling Icecream Cone - Cornetto: Best approach to model this?!

Hi,

I am looking at this and I like how the topology flows wrapping a grid around (bending ta grid).

I have tried a couple of stuff like using the bend node on a grid, another approach by creating an open arc circle (spiral) with skinning and etc. But I am new to Houdini.

Getting my head around how to go about this.

Would appreciate the help or point of direction.

Thanks!

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here's another using creep. I modded bits here and there from the Creep Spiral example....it looks a bit better at the tip plus you can adjust number of copies in 'copy and transform' node easily..

vu_icecreamcone2.hipnc

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6 hours ago, Noobini said:

here's another using creep. I modded bits here and there from the Creep Spiral example....it looks a bit better at the tip plus you can adjust number of copies in 'copy and transform' node easily..

vu_icecreamcone2.hipnc

Super, I like the logic!

Looking to fold the cone where it wraps around itself.

Amazing thank you!

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So Here is another approach. Not there yet but experimenting.

It really helped going through your setup as it helps developing ideas.

I know it has many faults :)

Cone_01.hipnc

cone.JPG

Edited by eyadorabi
image missing
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nice...i was heading in a similar direction..but what I realised during this exercise was...there's currently a lack of the 'conical roll' deformer. Like bend, it is a 'roll' but parallel...we need a bend that is conical like you roll up a piece of paper in real life to create a funnel...c'mon all you math wiz out there....

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cornetto.png.7359e6ed475b3907f07de32b06cbfe45.png

Here is my attempt, with some nice techniques. Not overwhelmingly realistic, assume I've never seen an ice cream.

cornetto.hipnc

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33 minutes ago, f1480187 said:

cornetto.png.7359e6ed475b3907f07de32b06cbfe45.png

Here is my attempt, with some nice techniques. Not overwhelmingly realistic, assume I've never seen an ice cream.

cornetto.hipnc

I was playing with the poly split tool around the edges. I will have a look at the file later.

Now the trick is to do this somewhat completely procedural. Also agree to the need of a roll deformer to have a proper control.

Nice render!

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