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collision sparks emit direction


benchan

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I am trying to create some collision particles that appears when metal collides with surface.

Right now the particles are emitted from the ground with the velocity of the ball. I am not sure the particles should be emitted in the direction of the ball travels or opposite to the ball travels.

I think it should travels in the direction of the ball but backwards looks nicer.

Which version do you guys think is better?

Also anyone have a good reference for this kind of sparks?

backward.gif

forward.gif

toyForward.gif

 

spark_02_toy_redshift.gif

Edited by benchan
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I like the Rubber Toy sparking, :) lol

I think you're first one backwards makes the most sense as sparks usually fade out pretty quickly, but definitely watch any of the fast and the furious movies. I believe this is pretty common in them all. 

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After looking at more reference, I think sparks are emitted in all direction and inheriting part of the velocity from the collider. Sparks are usually appears backwards since the camera is moving forward with the car.

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