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Houdini Engine in Maya Particles


garf

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Hello there,

I'm mucking about with houdini engine in maya and used the bog-standard file hda to get particles in there and it works.

So to add some level of control into maya I thought I would add a delete SOP after the file SOP and have this controlled by a slider on the top level of the hda so that within maya you can dial out some particles if needs be. This works as you would expect in houdini but has no effect in Maya. 

So my question is this. Is this functionality possible or does it fail due to the limitations of nParticles? If it's not the latter then, anyone know what I'm doing wrong?

delete.png.6bc223b57736e616d605b97b840462f8.png

 

Cheers

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