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Houdini 16 random long renders/caching

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Ever since we started running H16 we've been seeing random frames get stuck on the farm for no reason. They take much longer than the surrounding frames, but they render normally when they are requeued. That goes for Mantra renders, Ifd generation, and geometry caching. Has anyone experienced the same thing?

We are running Houdini 16.0.600 on a Windows 10 farm and Deadline 9.


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