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H16 ocean render artifacts - grid


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Hi All,

got a bit of a weird one I can't seem to be able to figure out ... maybe long days/nights ... who knows.

So using the new H16 ocean tools, I am writing out a spectra and then masks per frame to disk (each seperate via a split sop).  They are created by merged ocean spectrum sops (both displacing same grid and they even have the same resolution).
When I render using the default oceansurface shader using a low res grid with the same size as the one used for the ocean spectrums I get this grid-like renderartifact shown in the image below.

Setting the renderflag to the ocean evaluate, I don't get these issues.

I have played around with displacement bounds but maybe not enough?!  What am I missing?  Gotta be some thing stupid I am doing here somewhere!

any help appreciated

 

cheers

oceanissue.jpg

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3 hours ago, andmotion said:

Hey

This might come from volume sitting under ocean surface.

I had similar issue and lowering Cloud density in oceanvolume shader plus playing with Displacement Bound with both ocean and volume gave me good result.

 

Thx for reiterating bounds again mate. 

I had played around with it before but that didn't get me anywhere. 

Trying it again with quite a bit higher bounds ended up working :).

cheers

 

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  • 6 months later...

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