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ParticleSkull

Cloud Detail from Sop do Dop (Pyro)

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Hey guys, I'm trying to put a cloud from sops to use in a Pyro sim.

Even though i'm using the same division size in both, the resolution looks very differente. Any tips on how to make it looks as close as possible from sops?

Sops:

cloud_h.jpg

Dops:

cloud_l.jpg

Thx

Edited by ParticleSkull

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Once I have been limited by this setting, maybe check that too. The limit works as "max axis", if I understand it well. So flat containers can get lowres.

textures.PNG.638722364b1e3f7104cf881d522c4379.PNG

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Thx guys, I'm kinda busy on another project atm but I'll check this asap.

John, that's a pretty obvious idea, I should have done it already :D
 

Jiri, Thx, i'd say it's probably the problem here.

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