Jump to content

animation motion path


seifdune

Recommended Posts

  • 2 months later...

Basically, you can do that only if path object exists in your scene and some object motion is constrained to follow that path. Simple keyed translation values can not be visible in viewport as editable path. 

 

In an advanced approach, it would be possible to proceduraly  generate some 3D curve in scene from keys you entered in transformation tab. Then such curve would be editable in viewport as any other curve. After edit is completed it would be possible to reapply those modifications into source channels as offsets for correction  .... but I'm sure you don't need that 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...