Jump to content
nigelgardiner

H16 can't use layercomp with Material Builder Layers in Mat?

Recommended Posts

Hi there

I'm having trouble layer comping in the mat context.

I'm building individual components - paper stock, black ink, foils.. (of a label) as separate shaders in material builder nodes in the mat context.

I think I'm setting them up correctly to use layers. If I drag the layer to a null and then assign it to the geo it renders correctly, but when I try to layer comp I get gray geo and a /mat/layercomp1: invalid array literal for type : void (1,30)?

I did have this working in shops apart from one small problem but now I have a big problem in Mat.

Anybody able to point me in the right direction please?

thanks

Nigel.

 

rotating bottle v18 wking.hiplc

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×