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nicoladanese

how to smoothly turn off flip fluid emission from object

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Hello!

just wondering what's the best way to gradually decrease the amount of fluid emitted by an object...is there any way of multiply the emission volume by a noise that slowly goes to 0 in amplitude?

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Hi there

One way of doing it is to go to the scalar volume of your fluid source and keyframe the edge location of the sdf from from the initial value to zero. this will gradually reduce the number of particles emitted.

cheers

Nigel

 

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