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apply noise to flip fluid source


nicoladanese

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Hey!

I'm trying to replicate some sort of noise on my flip fluid emission volume

in a volume I can use a volume VOP to multiply the density and create some interesting shapes that change over time, but when I emit flip fluid I have this fluid source and I couldn't find a way of eroding it to get a much nicer and organic shape. I'm introducing some noise on the emission speed and that works well, and also I'm applying a mountain SOP to the original shape to break the surface, but I still miss some noise on it. Any idea?

 

volume.png

iso.png

fluid_source_noise.hipnc

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I don't know if I get you, but, what about pluging in the fluid source after the volume vop and using the "Sample Volumes" method? It  will follow any noise you will apply on the volume vop.

Maybe I missunderstood you, my english is not the very best in the place and I am saying a stupid answer.

Cheers!

 

odf.jpg

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