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Multiple UVsets on same geometry / or multiple UV scales


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I have a layered shader, where say the material inputs have a UV scale of x20 for example, and the masks between the different layers have a UV scale of x1.

In Maya, you would simply adjust that on the UV node attached to the texture maps. 

How do I do this in Houdini?

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Alright. I think I have figured out a solution:

Using the layer node allows you to add UV sets to a geometry, that you later than pull in using the shading layer parameter node. This should work not just for UVs but also for colours and alpha channel values.

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