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FLIP Velocity Transfer Through Self?

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Hi All,

When using constraints there is a mechanism in place for transferring force along the constraint chain.

Is there anything like that for FLIP fluids? Basically I would like to push on one side of a FLIP volume and have and have some of that velocity transfer to the other side and cause the fluid to take off in the direction of the applied force.

So if it were a box of fluid particles, I would collide on the right side and some particles on the left side would start to move in the travel direction of the colliding object which started the impact.

I am basically guessing that might be how to recreate something like posted in the image.

But I am open to other suggestions on how this style effect might be created?


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