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gerescm    0

Hi all, I want to import a particle simulation from houdini to Maya without using the Houdini engine and render in Redshift.

I made a way around it stamping spheres into particles and exporting them as Alembic, but the file is too damn heavy.

Do you have any suggestion?

Thanks in advance.

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Atom    516

If your Houdini app is on the same machine as the Maya app, why not just render directly out of Houdini? The Redshift license works for all apps on the same machine.

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gerescm    0
34 minutes ago, Atom said:

If your Houdini app is on the same machine as the Maya app, why not just render directly out of Houdini? The Redshift license works for all apps on the same machine.

Thank you for your reply, that is actually a good way to do it but it would involve recreate the whole scene in houdini, doesnt it?

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gerescm    0
16 hours ago, Sepu said:

You should be able to transfer the particles as a redshift proxy.

Thank you for your answer, how can I export the proxy from Houdini?

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Sepu    67

The Rop has a tab call archive, check that and make sure that you render the whole sequence, if you want to make sure that you are just saving the particles go the object tab use the force objects. 

Capture.PNG

Captusre.PNG

 

or just select the particles and and check "Export only selected objects"

Edited by Sepu

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gerescm    0
4 hours ago, Sepu said:

The Rop has a tab call archive, check that and make sure that you render the whole sequence, if you want to make sure that you are just saving the particles go the object tab use the force objects. 

Capture.PNG

Captusre.PNG

Thank you so much!

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