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marque_pierre

uniform volume material to create fog

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I am adding the uniformvolume material to my geometry to get simple and quick fog. Works like a charm (the green example at the top). Why I get the enable dispmap warning, I do not know - displacement is not enabled.

Now, if I plug in some more detailed colour information (bottom sample), the fog disappears completely. What am I doing wrong here? Plugging into the colour input is just one example. It seems this material doesn't like to get any inputs. That can't be right?

houdini_fog..jpeg

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if you dive into the material and connect the color noise where the 'point cd' is added, you can get the result you're looking for i think.

 

-b 

 

 

uniformvolue.jpg

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