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A few different things you could try; in 2d you can store the number of iterations of the fractal function, and use that to drive a ramp. In 3d you're generating the surface where every voxel has the same value, so that wouldn't work (or there might be, but I haven't hit up any fractal forums).

Instead I went 2 lazy methods. One is to just use the position relative to the bounding box of the shape. The other is to measure the curvature. In both cases I use that to drive a ramp, and in a third wrangle I use a mix of both.

 

mandlebrot_016_col_me.hip

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