Jump to content
Daryl Dunlap

Eevee type OGL Viewport/ROP

Recommended Posts

What the Blender Foundation is doing with Eevee is very impressive.  I know Houdini has an OpenGL ROP with at least diffuse/reflection/displacement viewport support, but nothing for full screen Post Effects (bloom, blur, etc.)

Can anyone speak on whether SESI will invest in this area soon?

Share this post


Link to post
Share on other sites

If you want to render in a game engine why not to use Unity or Unreal Engine directly?

After the recent problem in Maya when all the scene textures weren't able to fit into GPU memory at all and Blender Eevee demos on youtube showing just simple scenes I hope SESI target for this kind of viewport instead:

 

 

 

 

  • Like 1

Share this post


Link to post
Share on other sites
On 9/17/2017 at 3:33 PM, Daryl Dunlap said:

What the Blender Foundation is doing with Eevee is very impressive.  I know Houdini has an OpenGL ROP with at least diffuse/reflection/displacement viewport support, but nothing for full screen Post Effects (bloom, blur, etc.)

Can anyone speak on whether SESI will invest in this area soon?

 

Imho Blender foundation focusing on unnecessary things,instead of really necessary:VDB,etc...
And Eevee perfect example of this shit.

You really want if Sidefx will be so stupid too?)

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×