Jump to content
Mjag07

Pyro Export

Recommended Posts

Im working on a project that needs to be rendered in Maya. Question is whats the most efficient way to get pyro from Houdini into Maya.  

I have tried Houdini engine which works sometimes while other times it just doesn't load the asset properly. I have also exported VDBs from Houdini to Maya which was very simple. But the draw back with that is I cannot see the pyro in the viewport 2.0.

 

Maybe some of you have some helpful tips ?

 

 

 

 

 

 

Share this post


Link to post
Share on other sites

Vdb will be your best bet ... the aiVolume should give at least the bbox. Vray / RS can shows you a preview on the VP, maybe there is a way to do the same in Arnold, but not sure how. The other way that you could have a preview is to get the vdb from Besha (Soup) in Maya.

 

Cassspture.PNG

Edited by Sepu
Adding RS to the mix

Share this post


Link to post
Share on other sites

I have to agree, When I did a test using VDBs it was super simple and I get to use an Arnold shader.

The bounding box is visible by the way. I will do some digging into the Soup stuff for Maya.

 

Thanks for the info Sepu

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×