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Volume resolutions and offsets (SOP Source vs DOP Object, Gas Calculate)


ikoon

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Please, I am trying to understand it, for example:
- in SOPs, I source collisionvel from polygons ... at some resolution, at a position (vdb from polygons or fluidsource sop)
- in DOPs, I apply that collisionvel to vel


The "volume sample vector" from sops to dops happens inside the Gas Calculate?
Is it the best sampling method? Shouldnt I somehow source collisionvel directly in DOPs?
What if SOP is animated and SOP collisionvel volume gets animated, voxels DOP/SOP then get offset ... doesnt the DOP calculation get interferences or blur? Isnt it calculated twice to have matching resolutions/positions?

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