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Is this the best way to stop deform point where it is and apply another defomer from there?


probiner

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I needed a setup where I have point network with a deformer turbulizing it and then I would need on per point point basis, driven by a switch attribute, have another deformer doing a dispersion effect on the points. But I would need to do the second from the last deformed position and delta. So this is what I came up with:

PRB_VibratingGraphDispersion_01.hipnc

aeTfDhN.gif

I'm quite newbie about the Solver SOP so I'm wondering if there would be other ways maybe not even needing simulation scrub to apply a deformer from a fixed position of the previous deformer and also account for the passage of time after the switch.

Thanks

Edited by probiner
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