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I have an alpha rendering question.


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23 hours ago, galagast said:

That is odd, it seems to only show the black mattes over the fluid.

Did you also try connecting it to the opacity output?

image.png.2ce9d08df7985122cc72005feae15510.png

English is not my native language and I am sorry

So I'm sorry to have to translate

 

and 

 

I used the fbx shader and it did not matter when I was rendering it all together. However, when you make a tree with a forced matte, you get a grid. And the shadows come out without problems, only the matte problem.

 

I added an opacity map to the fbx shader. The grid is still visible.

 

 

 

No shadows are visible. Only rendering with matte looks like that

 

Thank you for reading my stupid English.

 

345345.png

Edited by immeen
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