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bakeTexture SurfaceColor(cf)


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don't bake Cf. pipe surface color into arbitrary channel and render that as a custom image plane. predefined channels never work for me when baking (or maybe i just did not understood how it's supposed to be used)

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unfortunately there is no straightforward way. you would have to build it again in SOPs or render the texture and use it as a source for point colors. theoretically you can copy an paste nodes from mat net to VOP SOP but that generaly doesn' t work well. shame .-/ other way around - from SOP to shader it's very easy thou just by reading geometry attributes.

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