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ruchitinfushion

bakeTexture SurfaceColor(cf)

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don't bake Cf. pipe surface color into arbitrary channel and render that as a custom image plane. predefined channels never work for me when baking (or maybe i just did not understood how it's supposed to be used)

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I can already render the "cf" from mantra without the need to add any custom image planes. what i want next is to export the "cf" data into texture map so that i could use as emission map to emit either particles or fluids.

Thank you

 

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unfortunately there is no straightforward way. you would have to build it again in SOPs or render the texture and use it as a source for point colors. theoretically you can copy an paste nodes from mat net to VOP SOP but that generaly doesn' t work well. shame .-/ other way around - from SOP to shader it's very easy thou just by reading geometry attributes.

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