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I have a geometry that has a clay material with a texture and it is animated during 45 thousand frames.

My computer is 2 x XEON 2,4GHz E560 and i have 8 GTX1080ti and 16 x 8GB Ram

Mantra is not using GPU for rendering of course but the  % usage in CPU is low while rendering why? what can i do to accelerate rendering? How can i use GPU rendering ?

 

thanks

Martin

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CPU usage is low, probably because rendering takes a small part of the time, more is export geometry and disk operation. Go with Redshift or OpenGL render. 

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If i render with OpenGL im getting 114 frames rendered in .pic during 60 seconds, but my GPU usage is only 48% im expecting to get 1000 frames in 60 seconds..

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Your processors are too slow most likely - OpenGL rop is single threaded in some parts so at 2.66Ghz, at turbo, it's too slow. You're not feeding the GPU quickly enough. 

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