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XavierH

Help rotating a noise texture

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I have a turbulent noise texture with a high frequency in the y-direction so as to create horizontal narrow bands. However, I'd like to rotate these bands so that they match the orientation of the objects they're on based on. The orientation of the objects is stored in a point attribute which is the normal of the point each object was copied on to. Any advice on how to accomplish this would be appreciated, thanks.

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