Jump to content
orinfitchett

Offsetting cached animation inside DOPs

Recommended Posts

Hi all, i currently have a simulation set up where some exploding popcorn is being emitted. the initial animation has been cached out, and i've managed to set up a particle network to emit the packed geometry. however, all the popcorn instances explode at the same time. How would i go about offsetting the animations for each particle so that they explode a certain time after being emitted?

Any help appreciated as always

Share this post


Link to post
Share on other sites

Hi @orinfitchett, I made a simple test file where it is just particles, and it is kind of a post sim thing so it will not have actual dynamics, if you are using a multi solver setup where you have bullet and pop solver, and you want the actual sim to be handed off at a specific frame from animation to actual rbd sim, you might have to do this inside a sop solver in dop. However if the explosion will not react to other geos, this should work just fine:) Hope it helps! 

offsetCache_viola.hipnc

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×