Jump to content
beveraii

Controlling noise displacement scale with colour

Recommended Posts

Hi,

I'm struggling to find the overall parameter to control the amount of displacement noise on the Classic Shader.  I've got a custom attribute holding colour data and can easily plug this in to control the diffuse colour, refraction intensity, etc but where do i control the actual amount of displacement?  Controlling the amplitude/turbulence doesn't seem to be enough.  

thanks.

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×