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Constant Particle point number


Guna

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Hi,

I am trying to create a trail of smoke for an explosion.


I am emitting smoke form a spray painted sphere which is copied on to the particles.

The particles are emitted from a sphere along its normal.Its velocity is mapped to the varying normal length of the sphere.

The issue is that the point number of the particles changes after a particle dies.

 

Say there are two points emitted, A and B .There point numbers are 0 and 1 respectively. A(0) emitted first and then B(1).

After A(0) dies the point number of A is shifted to B(0).

 

I assume because of this Shift in point number the smoke sort of jumps from point 0 to 1 .The emission during this jump time creates a line of smoke.

 

 
any help regarding this is much appreciated.
 
 
 
 
pls refer to these images.  Frame_2.thumb.jpg.f958e607db31696b6e8a1e0bccc28557.jpgFrame_6.thumb.jpg.5ffa2d6c0a974cd0bb72ef1e3af03380.jpg
 
 
Also I have attached the hip file. Explosion_Trail_v005.hip please check.Thank you.

Edited by aaryanguna
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