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Graim

How do i scale an object using the position of the vertices of another geometry?

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Hope this gets you in the ball park.

I've added a ramp so you can remap the @pscale value for more complex animations. The upper and lower bounds are for shifting the animation before and after the carve point. This doesn't take into account distance between points, only their point number divided by the total.

 

carve_anim.gif

carve_with_anim.hipnc

Edited by Parboil

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