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Blood seeping/absorption via Solver


Arun

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Hey guys,
I'm doing a blood seeping/absorbed on a tissue. Have done one with AttribWrangle & Solver based of a tutorial.

The logic is
a. points selection, b. blood starts to grow from selected points by choosing neighbors

While it works with a point selection at the Solver StartFrame, I would like to improve the point selection step, with a dynamic selection like where a newer bullet[animated sphere] touching the surface should start spawning the blood. New to Solver & need your help on this.

Thanks in Advance
Arun

bloodSeep_v01.hipnc

Edited by Arun
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