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probiner

Control primitive group or materials' alpha

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Trying to replicate something I'm used to do in LightWave, where I can in the material settings say that I want the material's alpha value to be a certain color. This is useful to get masks of polygons occluded by other polygons.
I'm wondering how to get similar thing in Mantra within the same OBJ, either material based or primitive group based.

CvaZsUQ.png

Thanks

Edited by probiner

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