Jump to content
julca

Disconnect from Edges

Recommended Posts

Hello,

How can I disconnect primitive from my edges selection. In other words, how can I make my edges selection unshared ?

I've already try to use "unique" from fuse sop but as this sop need points selection, it's make more unshared edges that I want (cf. hip and screenshot).

Thank you.

disconnectEdges_01.hiplc

disconnectEdges.jpg

Share this post


Link to post
Share on other sites

Promote the grp to pts then Fuse unique on the "edgetodisconnect" grp. 

Share this post


Link to post
Share on other sites
3 minutes ago, Sepu said:

Promote the grp to pts then Fuse unique on the "edgetodisconnect" grp. 

Hi Sepu, thank you but as I said in my first post I already do that but it make unique too much edges (cf. screenshot)

disconnectEdges_withPromoteFuse.jpg

Share this post


Link to post
Share on other sites

They dont get disconnected. Maybe I'm confused by your question? Is this what you want?

Captureac.PNG

Captureab.PNG

Share this post


Link to post
Share on other sites

No problem, I'm probably not clear enough.

As you can see, all edges are blue = unshared/double (in particular the ones on the center bottom part), so if made an ployextrude inset on all, its treat each as faces as individual.

Do you see what I mean ?

Share this post


Link to post
Share on other sites

Ok, I think I got it :

  1. First I have a group of edges that I want to disconnect
  2. Group promote : Convert this group from edge to point
  3. Fuse -> Unique : use this group of points to make them unique
  4. Connectivity : make an attribute by primitive connected pieces
  5. for each + Fuse : use this attribute to iterate an use Fuse to consolidate

That it ! not the simplest way but it works !

If anyone have a simple method, I'll be happy to know.

Thank you for your time Sepu !

disconnectEdges_forEach.jpg

Share this post


Link to post
Share on other sites
7 hours ago, Noobini said:

could it be this simple ? I don't think it will ever work for a SINGLE edge...so I made a 2-edge selection below your single edge and that has been retained.

Hi Noobini ! Yes you're right about single edge.

I like your solution,  effectively it's way much simpler ! I've just enable cut boundary points in my case.

Thank you very much for your time !!

Share this post


Link to post
Share on other sites

no worries...yeah I did play around with the Cut boundary pts...but wasn't quite sure what it was doing....what did you find ?

Share this post


Link to post
Share on other sites

I notice that "Cut Boundary Points" option really disconnect components (cf. right side)

Cut-Boundary-Points.gif

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×