Jump to content
Sign in to follow this  

Ocean surface problem

Recommended Posts



I'm creating water simulation via "Guided Ocean Layer". My problem is in surface of the simulation. I need to keep surface the same or close to the first frame all the time of simulation. The pattern of the simulation is from Ocean spectrum and wavetank. The problem is that through the time of simulation the surface loses quality. Pictures listed below. 

Are there any options how to keep the quality of the surface in DOP of simulation? 

Thank you for your advices. 




Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this