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Quadruped Edge Seams For Best UV Unwrap?

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I have a goat model and I would like to unwrap it using seams. Sometimes seams need to be open and sometimes they need to be closed. I am not sure what is the best/minimum number of seams to produce a cut that will cause uvflatten to display an unwrap in the form of a bear rug, for instance.

Kind of like this...

NewPeltUVMap.thumb.png.a5a45fbb7e58b25e701d7037674a9e87.png
 

Here is what I have currently on my goat.

Untitled-1.thumb.jpg.ab372dec0f7d94e4074075bd40a2d994.jpg

 

Which produces this kind of layout.

Untitled-2.jpg.a17895760ac78c066425ee057d19a9f5.jpg

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Something like this. I would probably cut limbs and head by edge loops out of the main body, so, limbs can fill space, and the head can be scaled up to use more detailed texel, if needed.

86e8480e.png

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agree with f1, the cylindrical legs must have a cut lengthwise....otherwise how is it going to flatten out (well you end up with a circle which is not nice)

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