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edgem

Hair and fur Houdini 16 animated geo

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Hello Guys,

 

I don't know if it has been discussed before but I am running into issues while trying to get hair and fur working for a deforming animated geometry. I am giving the new hair tools in Houdini 16 a try but it's very unstable. Everything works fine with a static geometry. But the guide hairs are jumping around and twitching all around the places on an animated mesh. Everything is normal : my mesh has Uvs, normals. No topology changes either. I can't find any additional information regarding that issue and I have watched the masterclass from SideFX. I have tried looking at the scatter point option in the groom attributes and when I set the relax iteration to 0, most of the curves don't jump anymore but i cannot control the distribution anymore..... And some curves appears out of nowhere. I am running out of ideas.

 

 

I hope someone would be able to help me quickly on this as I need to integrate it for a project :(

 

Thanks again

 

 

Edited by edgem

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make sure you can attach fur to an deformed torus of something first, just follow the onscreen prompts. Attached is an example torus that works

Deformed TEst.hiplc

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Hello marty,

 

Thanks for your reply.I will try.

Edited by edgem

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Just click the display flag of the last node.  The concept is that guides need to work first before the hair will deform properly.  

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Hey marty,

 

It's working. Thanks a bunch. Lot of things did changed from houdini 15.5.

Edited by edgem

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