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nicoladanese

noise on internal faces of a shattered geo

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hey all!

I'm trying to put some noise on the internal faces of a shattered model with voronoi fracture, I promoted the group "inside" from primitive to point to use the mountain sop, but I'm getting noise everywhere...inside and outside...I'm also struggling to subdivide a little more the faces inside keeping a nice topology...does anybody have any idea on it?

 

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Hey Nicola, the voronoi fracture node have some good options for it. It doesn't create jagged edges between the inside and outside faces though

jTJ2zp5.jpg

There's also a tutorial from Simon Fiedler explaining a cool technique for achieving the interior detail with jagged edges. It's not 100% perfect but it works in a lot of scenarios.

But nowadays you should totally use the boolean fracture techiques, it's way better than voronoi ;)
 

 

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