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[SOLVED]Flatten Terrain Floor?

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I have this selection in a Terrain object and I would like to make the floor much more flat.

What kind of VOP/VEX can I use to bring some points up and some points down?

I guess I am looking for a kind of un-displace by normals?

Untitled-1.jpg

Edited by Atom

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I guess instead of using SOP tools, you can use the height field tools. In this case I dropped down a heightfield paint in place of a selection. Then I can use the paint node as a mask into the heightfield blur which does smooth out the area I painted quite nice.

hf_blur.gif

Edited by Atom
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