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Pyro flames pumping


chumbucket

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alright. A few frustrating hours in I found what I was looking for.

Turns out I just had to turn off the noise in the fluid source(scalar volumes -> noise tab). To make it even smoother I turned up the viscocity in the pyro solver(simulation tab).

This might come in handy as well.
sidefx pyro look

cheers

Edited by chumbucket
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