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[SOLVED]Can't Make VDB From Triangle Based Mesh?

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I have an animated mesh that is made up of triangles. It looks ok to me and PolyDoctor, but when I try to convert it to a VDB it looks wrong and awful.

Is there any solution for this?

I have tried Fuse, Clean, PolyDoctor, Subdivision and Remesh. None of those approaches seem to have any positive affect.

 

Can Houdini convert triangles into a valid VDB?

triangle_mesh.gif

harness.obj

Edited by Atom

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Thanks for this fix!

I guess my original use of polyextrude did not work as well as I thought.

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Yep, after reviewing my original, I forgot to enable output back.

Edited by Atom

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