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AntoineSfx

Which attribute has the same effect as roll on the sweep node ?

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I need to tweak a portion of the sweep node to correct the roll of the cross section curve. How may I do this ?

I tried to set up in a attribute wrangle but it's not working as expected. I know how to set a ramp parameter so that I can tweak it on a per point basis, but I can't get it to work with a fixed angle for the whole sweep.

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you can use an up (vector) attribute as well ;), just point it in the direction that is up, for instance {0,1,0} for the world up

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