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Intersecting geometry fix


pyroX_0

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Hi guys,

 

I hope you are all well. Okay, I have this issue for this personal project I am doing for a friend's short film. 

 

Basically, we have a rigged animated model of a man walking. I need to attach these cubes to the body (all over the body that is)  completely covering his body with cubes. I then need the cubes to be colliding with each (basically to have no intersections between the cubes).

 

 

Can someone please give me some advice as to how I will stop the intersecting geometry. I have scattered points on the animation, copy to points the cubes and have run a rbd solver to solve the penetration but I still do get some intersecting. 

 

I am sure there is another way for this. 

 

Thank you all soo much.

 

Merry Christmas

 

 

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Thank you so much for this. I just checked it out and it pretty much what i wanted. I have one more question. If i were to then cache these out and send them over to maya. How could i extract each cubes transform value as it moves along with the animation?

 

 

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