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Sweep and UV's Issue


neblina

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Hello everyone. Please see image attached.

I'm trying to setup procedural UV's for a wall system I'm working on, and I've been encountering this issue.

My wall profile is constructed from lines, and for setting up the UV texture I'm converting them to NURBS curves and using the arclen function for them to have the proper size in UV dimensions. It works well, including the sweep part. The only problem is I can't have a 'closed' curve as the sweep backbone, otherwise the UV's get all messed up, even when I join them after converting back to polygons.

Anyone knows a way to properly setup procedural UV's for closed swept curves? Or rather a alternative approach to this problem? 

Thanks in advance!

od_uv.jpg

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